![]() ![]() I played it until I beat it on and discovered, sadly, it was just the basic game. I knew it was a mahjong solitaire game and was curious to see what it had going for it. While perusing the Master System library, I saw this game. ![]() The first couple ports used Lockard's thicker borders idea to simulate depth, but, after the Amiga port added a raised 3-D visual effect, Lockard updated the Macintosh version to include the effect, and subsequent ports also made use of the effect. All the other ports were made by various developers. They also used a highly weighted contract cheating Lockard out of his copyright for the game. Activision bought the finished product and only modified some of the screens to put their brand on it. He updated his original art, but included the derpy dragon. He took his earlier game, Mah-Jongg (written in TUTOR for the PLATO), and ported it to the Macintosh Classic in C. Shanghai was made almost entirely by Brodie Lockard. The Lynx port is different enough to be treated as a different game. ![]() This was the first commercial game in the Shanghai series, and the first video game to popularize mahjong solitaire in the West, as it sold extremely well and resulted in a large number of sequels. Shanghai is a mahjong solitaire puzzle video game developed by Brodie Lockard and published by Activision initially for the Macintosh Classic in July 1986, and then ported to 20 other platforms. ![]()
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